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VR And Science Education

- Dec 06, 2017-

China's current science education is weak, the gap is larger, the public participation degree and enthusiasm is not high, popular science education becomes the popular popular science education method. On March 13, 2017, the state council general office issued by the national comprehensive disaster prevention and mitigation planning, put forward during the period of much starker choices-and graver consequences-in mechanism to further disaster prevention disaster reduction and relief system, perfect the system of laws and regulations. The first task of the comprehensive disaster prevention and mitigation work of the 13th five-year plan is clearly defined, including: strengthening the prevention and mitigation of disaster prevention and mitigation, promoting the awareness of disaster prevention and mitigation, and the ability to save and rescue each other.

As is known to all, the traditional education has many limitations and consumes a lot of manpower and material resources. However, the actual effect is still flat. It is difficult to attract the attention and attention of all people.

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With the development of virtual reality technology, the VR and Science education simulation training mode as a simulation of the real world and realize the human-computer interaction new means and new way, in the aspect of popular science education have more imagination space. In contrast to the traditional education way, the shadow power can be displayed in a VR way except for more authenticity and interactivity, as well as a variety of advantages such as low cost, no risk, multiple repetition, etc.

Movie Power "VR" technology application in popular science education, enrich the science popularization education means and forms, makes up for the resources of traditional science education content the drawback of the single, attraction is not strong, is the effective complement to traditional popular science propaganda and education means. Shadow power with VR museum, such as earthquake, typhoon, astronomy, AR elements, which is based on VR, let people further growth in the entertainment and popular science knowledge, enrich the science popularization education means and form.


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