VR appeared on the cover of the Scientific American magazine in the middle of the 80s century. But with the Internet, good times don't last long, on the TV screen excellent quality soon exceed the VR screen.
But a young man, he is the VR movie "grass" loyal fans, has been interested in VR. He was Palmer Raj, founder of Oculus Rift. In 2015, Rajiden on the "time" magazine cover, let VR once again attracted the attention of the global science and technology market. HTC, IBM, apple, Facebook, AMD and SONY have joined the tide of VR.
After Facebook bought Oculus for $2 billion 100 million, it bought another 11 AR/VR companies, further suggesting that AR and VR will be the next frontier of technology.
More importantly, it will re consider and define the success of digital technology standard is not only able to attract many people to use, and to calculate the degree of user participation, to achieve more customer satisfaction and sense of happiness.
A major change is taking place, that is, mobile computing is transforming into immersive computing, and we are now in the middle of the vortex. Last year, the third wave of devices augmented with virtual reality (AR and VR) came out, and AR and VR represented the two poles of immersive technology that would replace mobile computing technology. The big investments and acquisitions by technology giants also show that these technologies will be further integrated with our current major platforms for content consumption.
Goldman Sachs recently predicted that AR and VR are expected to grow into a $95 billion market by 2025. The strongest demand for these technologies comes from the creative economy industry - gaming, video, entertainment and retail, and will be widely used in health care, education, military and real estate.
A major change is taking place, that is, mobile computing is transforming into immersive computing, and we are now in the middle of the vortex. Last year, the third wave of devices augmented with virtual reality (AR and VR) came out, and AR and VR represented the two poles of immersive technology that would replace mobile computing technology. The big investments and acquisitions by technology giants also show that these technologies will be further integrated with our current major platforms for content consumption.
Goldman Sachs recently predicted that AR and VR are expected to grow into a $95 billion market by 2025. The strongest demand for these technologies comes from the creative economy industry - gaming, video, entertainment and retail, and will be widely used in health care, education, military and real estate.