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The First Anniversary Of 5G Licensing, VR/AR Will Be The First To Erupt

- Jun 09, 2020-

The first anniversary of 5G licensing, VR/AR will be the first to erupt

2020 is the first year of 5G large-scale commercial use. my country's three major telecommunications operators will open over 600,000 5G base stations. On the one hand, operators are accelerating the construction of 5G networks; on the other hand, the cooperation of upstream and downstream of the 5G industry chain is also accelerating the pace of commercialization.

According to the prediction of the China Information and Communications Academy, from 2020 to 2025, China's 5G commercial use will directly drive total economic output of 10.6 trillion yuan, directly create economic added value of 3.3 trillion yuan, and indirectly drive total economic output of about 24.8 trillion yuan. The indirect economic value added has reached 8.4 trillion yuan.

Ultra-high-definition video, cloud games, VR/AR and other industries will become the first applications to break out; medical health, industrial Internet, Internet of Vehicles, etc. will gradually become the pioneer application areas of 5G.

5G has accelerated the construction speed since this year. Recently, more than 10,000 5G base stations have been added every week in China.

As of May 17, China Mobile has built and opened more than 140,000 5G base stations, and developed more than 50 million 5G package users. As of the end of May, China Telecom has opened more than 140,000 5G base stations, and China Unicom has nearly 130,000 5G base stations available Pcs. Among them, the two sides have opened a total of 115,000 shared base stations.

What can we expect for 5G?

From the perspective of industry maturity and cultivation difficulty, the first outbreak in the 5G era should be that the 4G era is relatively mature, but 5G can bring more superior experience and cost-effective business applications

Enhanced mobile broadband (eMBB) is considered to be the earliest application scenario for 5G networks for the personal consumer market, and will be mainly used in two key areas: video and AR/VR applications. Data from China Information and Communication Research Institute and other institutions show that video accounted for 64% of total mobile Internet traffic in 2016, and video will account for 78% by 2021.

Societe Generale pointed out in a research report that high-definition video communication, cloud games, remote education, live video broadcast, etc., will be the first applications to break out anytime, anywhere, followed by smart home, smart medical, smart transportation, smart city, etc. Will gradually expand.

Especially in the three major scenes of games, audio-visual entertainment and video creation, the catalytic effect of 5G is obvious. In the short term, in terms of games, cloud games in the 5G era make it possible to have zero wait, low latency, and full special effects, completely solving the pain points of users such as slow 4G download speeds, long network delays, and poor mobile game special effects. In addition, 5G is inspiring Vlog creation for all people, subverting the video format, achieving low threshold, cloud sharing, and panoramic shooting.


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